#pragma once

#include <glm.hpp>

#define PI 3.1415926;

const float TOLERANCE = 0.0001f;

class FMath
{
public:
	static float CalculateAngle(glm::vec3 v1, glm::vec3 v2);

	static bool IsEqual(double a, double b);

	static bool IsEmpty(glm::vec3 v);
};